Sunday, 16 December 2012

Twitter rolls out option to download tweet archive

0

Some users on the microblogging site report having the option to request and download their entire tweet history.

Twitter has apparently begun rolling out a promised feature that allows users to download their entire archive of tweets.
Twitter users began tweeting last night about the appearance on a new settings feature that allows users to "Request your archive." A brief note under the new button informs users that, "You can request a file containing your information, starting with your first tweet. A link will be emailed to you when the file is ready for download."

CEO Dick Costolo announced during a keynote at the Online News Association conference in San Francisco in September that it expected to provide users with one of the most-desired capabilities by the end of the year. "[It's] a priority we absolutely want to have out by the end of the year," he said.
The move brings Twitter in line with other companies that allow export of data they created on the service. Saying that "Users should be able to control the data they store in any of Google's products," Google's Data Liberation Front tool is designed "to make it easier for users to move their data in and out of Google products" such as Gmail and Google Drive. Facebook's Download Your Information allows users to get a copy of what they've shared on Facebook, such as photos, posts, messages, friends list, and chat conversations.

 

The PC's past and Intel's future

0

The leading purveyor of PC chips doesn't really think a lot about the desktop anymore.

 Is the desktop PC on the road to oblivion? Well, let's put it this way: it's hardly an Intel priority anymore.

Yeah, desktops will still be around in 2016, but it's not something Intel -- which makes most PC processors -- thinks about a lot.
Survival in the age of the big-screen smartphone and tablet is what Intel thinks about.
A recent 75-page study from Goldman Sachs titled "Clash of the Titans" puts it, rather delicately, this way: "We believe the ongoing share shift in consumer computing toward smartphones and tablets and away from traditional PCs will be negative for Intel."
Of course, Intel has no intention of fulfilling analysts' dire prophecies. So, it has a newfound laserlike focus on mobile for its "client," aka PC, business.
And Intel's mobile future can pretty much be reduced to two code names: "Broadwell" and "Bay Trail."
Let's look at Broadwell first.
"With Broadwell there won't be a desktop update. Broadwell is focused on mobile," said a source whose company sells PCs in the U.S. and who gets briefed by Intel on future processor road maps.
That source calls Broadwell -- due in 2014 -- a "half tick," referring to Intel's Tick-Tock model for microarchitectural changes.
The half that's been left out is, basically, the desktop. Of course, a PC vendor could go out and buy a Broadwell circuit board and stick it in a desktop, but Broadwell hasn't been conceived with that in mind.
That's news. Intel has always come out with desktop-specific chips -- some, for example, with a "K" suffix -- but that apparently won't be the case for Broadwell, according to the source.
So, is this the death knell for the desktop chip and, as a consequence, the desktop PC? The latter may survive, but not before being buried under six feet of mobile silicon.
Which brings us to Bay Trail. Intel's most power-efficient chip, likely due in 2013, should get closer to putting laptop-class performance into, let's say, a really thin, light tablet with plenty of battery life to spare.


More specifically, it's a redesign of the Atom processor, which was designed from day one to be slow... er... power efficient. "For Atom, every decision was made to sacrifice performance for power [efficiency]. And they went a bit overboard with that," said Nathan Brookwood, principal analyst at Insight64.
Bay Trail and its variants aim to fix that.
And Mark Bohr, an Intel Senior Fellow, made it clear last week in a conference call that getting Intel's latest-and-greatest 3D chip Technology into the next system-on-a-chip, or SoC (which is how Intel often refers to Atom now), is pretty important. Important enough to be Intel's biggest statement at the International Electron Devices Meeting this week.
I would even go so far as to say that Intel is staking its future on Bay Trail. And it's not just mobile clients either. Small, power-efficient servers are also part of the picture.
Facebook said this week that it wasn't interested in Intel's current Atom chip for its in-house microservers. But it will take a serious look at the next generation of Atom -- for the reasons stated above.
So, what's the fate of the traditional desktop? It will be around in 2016, but it will be pushed to the back burner -- if not teetering on the back edge of the stove -- with the rise of mobile silicon.

Voting closes on Facebook policy changes, only 299 million votes short

0


Facebook's flirtation with democracy has come to an end. If it wants to, the social network can now change its policies without user approval.
A weeklong open xote on proposed policy changes, including whether to keep public voting and how data is shared with affiliates such as Instagram, closed Monday. If Facebook goes ahead with its plans, this will be the last such public vote.
For the results to be binding, more than 30% of Facebook users had to participate in the vote, which was hosted on the site by a third-party app developer. Facebook says it has more than a billion active users, so that meant at least 300 million members would have needed to vote.
But only .2% of that amount went to the virtual polls. In his blogpost announcing the vote last week, Facebook vice president of communications Elliot Schrage said, "If turnout is less than 30%, the vote will be advisory."
Facebook's quarter in review
New Facebook privacy changes
Even with a sliver of the required votes, it's clear what Facebook users who voted are advising Facebook to do. Of the 668,752 members who did participate, 88% voted to stick with the existing policies.
The two documents Facebook wishes to update are its data use policy and its statement of rights and responsibilities. The changes under consideration include updating the language of privacy controls to better explain what it means to hide content from your timeline.
Another update would change how Facebook shares user data with companies it owns or partners with, most notably Instagram. The social network also wants to drop the voting system, which it established in 2009 as a response to privacy concerns.
"We will be announcing the results and the next steps regarding the governance process shortly, so check back soon," read a post on monday on Facebook site Govermance page .
Now a third-party auditor will verify the tallies. But unless 299 million virtual votes were somehow misplaced, the results are clear.

Samsung Ativ S launching in the UK on December 14th

0

The wait is over for Sammy’s latest Windows Phone. 

Samsung’s much delayed debut Windows Phone 8 smartphone, the Ativ S, is finally coming to the UK just in time for Christmas, online retailer Clove has confirmed.

After weeks of conjecture that the handset will miss the holiday period altogether and drop in January instead, Clove has revealed it will be stocking the Ativ S from this Friday, giving customers the chance to place, and hopefully receive, their orders before Christmas.
The SIM free version of the handset will be available for £442.80 (inc. VAT). However, there’s always a chance that demand may outstrip supply, so bear that in mind if you’re looking to purchase one as a gift.
So what’s all the fuss about the Ativ S? Well, aside from running the latest OS from Microsoft, it’s home to an impressive feature set that includes a 4.8-inch Super AMOLED HD screen, an eight-megapixel camera with autofocus and LED flash and 1.5GHz dual core Krait chipset.
Also on board is 16GB of internal storage, expandable by a further 32GB with a microSD card, a 2,300mAh battery, and on the connectivity front: Wi-Fi, Wi-Fi Direct, DLNA and NFC support to boot. All that is crammed into a slick, brushed aluminium chassis that measures only 8.7mm thick.
Another online vendor, Unlocked Mobiles, has already begun ranging the Ativ S for a slightly cheaper £424.98 and is available for next-day delivery.
Of course, if you’re not looking to shell out up front for the handset, there’s always the option to wait a bit longer for it to become available for a partially or fully subsidised cost on pay monthly tariffs. These have yet to be confirmed, so expect to wait a bit longer

How iOS emulation is reviving an arcane, arcade-inspired retro console

0

Vectrex Regeneration brings Asteroids-style vector graphics back home again.

The original Vectrex (left) and the iOs recreation, seen with an iCade

Anybody who played on classic cabinets like Asteroids or Lunar Lander in the arcades knows that those games' unique, glowing-line graphics were impossible to replicate on standard TV video game consoles. That's because those and many other arcade games used vector monitors, which use a fast-moving electron beam to draw images made up of sharp, straight white lines on a phosphorescent screen. While these vector monitors have trouble with things like color and solid, filled objects, they can create easy-to-rotate figures that were much sharper and cleaner than the low-resolution raster graphics of the time.
In 1982, a company called General Consumer Electric brought the vector graphics experience to the home for the first and only time with the Vectrex, a short-lived, semi-portable game console that was actually came with a small vector monitor of its own. Now, 30 years later, Rantmedia Games is trying to bring the vector experience home again with Vertex Regeneration, a remarkably authentic iPad emulator for the largely forgotten system.
Regeneration is a bit of a labor of love for Anton Faulconbridge, who was inspired to pursue the project after seeing an iCade and noting its passing resemblance to the Vectrex he enjoyed so much in his youth. "It's the kind of app that I knew that I wanted and I knew that I would buy in an absolute heartbeat if someone else had done it," Faulconbridge told Ars Technica. But it's more than just nostalgia. "I think if you had a reasonable childhood, you kind of look back and think it was amazing, but that's not the reason here. The games are actually good and I think they actually translate well."
Indeed, the games on the Vectrex are quite different from the other retro gaming collections on iOS, characterized by high-resolution line drawings with smooth rotations and vibrant animations. The Vectrex's 28 game library was primarily made up of thinly-veiled copies of popular arcade games of the time, but what many in the title lack in originality they make up for in pure addictiveness and quality design.

 

Emulation issues

 

 / Pack-in game Minestorm shows off the Vectrex's unique graphics.

Recreating the sharp, glowing lines of a real Vectrex on a standard LCD display presents a challenge for anyone taking on this kind of emulation project, Faulconbridge noted. "It's a totally unique system, it is so analog, this phosphor screen that kind of pulses, it's almost alive, and it's incredibly difficult to turn something that feels so analog into something that is actually digital."
That said, Faulconbridge adds the display technology on the latest iOS devices is getting to the point where an LCD screen can display lines that are nearly as crisp and clean as a vector display. "The retina displays that we've got now, it's almost the perfect time for this vector system really, because we're finally getting to the point where we're getting closer than ever to the look and feel of the original vector graphics," he said. "I think it's the best out there in terms of the results that you get, and when Apple gives us an even higher resolution screen we'll do even better."
Creating an authentic experience also means replicating some of the Vectrex's less desirable features. Because the Vectrex's oscillating electron beam can only be in one place at one time, there's a noticeable flicker as you watch the system actually draw each frame of the scene at a rate slightly slower than the human eye can process. This flickering is a key component of the authentic Vectrex experience for fans of the original system, but it might be frustrating (not to mention seizure-inducing) to a modern audience without the benefit of nostalgia.
For the iOS emulator, Faulconbridge came to a compromise that lowered the flickering but didn't remove it altogether. "The reduction in flicker is down to using some crazy complicated shader code that persists the lines on the screen for a little longer than they would have been on the original Vectrex," he said. "We wanted to make it as accessible as possible to the widest possible audience. While lots of flicker might be authentic, it's not necessarily something you'd notice missing if it's not there."
And then there are the little bits of retro authenticity that don't come from intentional design, but from the physical vagaries of the old hardware itself. "One of the things that's evident on the original system is, due to the bad design of it, a lot of them will hum—you turn them on and there's this kind of constant hum," Faulconbridge pointed out to us. "We were talking to the guys following us on Twitter and through the web site and we said 'Do you want the hum in there?' and about 95% of them said yes. So we've made it an option. It's not on by default, but you can turn it on if you want it."
Then there are the bits of presentation that had nothing to do with the hardware. Vectrex games came packaged with colorful plastic overlays that were meant to provide the sort of background and border art that the system itself just couldn't produce. Though Faulconbridge said he found peeling and reapplying these overlays to be too much of a hassle in his youth, being able to apply them automatically on the iPad adds something to the experience, to a point. "We had some strange requests: some people saying they'd like to be able to use the wrong overlays on different games.' he noted. "Why would you do that?"

 

The homebrew community

 

/ The Rantmedia Games team poses with their creation.

Nobody seems to know just how many Vectrex units were sold all those decades ago. The system largely flopped at its original $200 retail price, and was quickly being liquidated in bargain bins during the video game crash of 1983. Working units aren't impossible to find these days, and can be had on eBay for about $100.
But despite its small sales and cultural impact, Faulconbridge notes that there's still a dedicated audience of Vectrex enthusiasts out there, who have stuck with the system for decades. While there were only 28 commercial games made for the original Vectrex, homebrew coders have extended that library with dozens of new titles, for use on PC emulators and also as manufactured cartridges. These titles range from recreations of familier arcade titles to real-time strategy games to aversion of the Logo Programing Language.
Some homebrew Vectrex games even use programming tricks to surpass what was possible on the original cartridges, offering synthesized speech or surpassing the 4K memory limit, for instance. "A lot of the original games were done in a very short space of time," Faulconbridge points out. "You'd have the manager come along and say 'you've got to ship this game and you've got a week to do it' where the guys that are doing it now, it's more about pushing things to the edge, and they really are pushing things to the edge of what the hardware is capable of, but they've got time to really perfect it and get it right." Four of these homebrew titles are already available through Vectrex Regeneration, and more will be offered both as free and paid downloads in the future, Faulconbridge said.
With total control of the Vectrex name and branding, Faulconbridge said he's had some thoughts about tracking down some old vector monitors and trying to create a new line of actual Vectrex hardware. For now, though, emulation is also a way to preserve the memory of those games without risking the original hardware. As spokesperson David Tractenberg says, every time he turns on his launch era Vectrex, he worries that "a stray piece of dust has gone in there when I turn it on and it's going to go 'Boosh' and that'll be that... Right now my Vectrex is like a Schroedinger's cat, it's both dead and alive at the same time on my shelf." With Regeneration, Tractenberg says, he can "recreate his vector days as a kid without risking his actual Vectrex."

Saturday, 15 December 2012

Google Maps now available on iPhone

0

The app did not figure when the new iOS 6 was released in September

 Google has made its Maps app available on the Apple App Store, after Apple stumbled with its own maps application.

The Google Maps app became available late Wednesday for Apple's iPhone and iPod touch. "Starting today, we're pleased to announce that Google Maps is here--rolling out across the world in the Apple App Store," Daniel Graf, director of Google Maps for Mobile, wrote in a blogpost.
Google said the free app has been designed from the ground up "to combine the comprehensiveness and accuracy of Google Maps with an interface that makes finding what you're looking for faster and easier." The app has been optimized for the iPhone 5.
The app features voice-guided turn-by-turn navigation, Google's Street View and live traffic conditions.
Apple, which had shipped Google's mapping application with the iOS operating system, replaced it with its own mapping application in the new version iOS 6 which was released in September. The application was however found to have glitches, which led Apple's CEO Tim Cook to apologize for the frustration caused to customers.
Police in Mildura town in the Victoria state of Australia advised people earlier this week not to rely on the application after motorists were misguided to a semi-arid national park.
The new Google Maps app is available for the iPhone and iPod touch fourth-generation, iOS 5.1 and higher, in more than 40 countries and in 29 languages, including Chinese, Dutch, English, French, German, Italian, Japanese and Spanish, Google said.
Google also released Wednesday a Google Maps SDK (software development kit) for iOS for developers to feature Google Maps in their applications for the iPod touch, iPhone, and iPad. An iOS app can also launch the Google Maps for iPhone app using a URL scheme, which allows for the launch of a native iOS application from another iOS app or a web application.

IPad vs. Surface: Let the tablet war begin

0
Apple and Microsoft's relationship has had more twists and turns than Liz and Dick's. The two have been bitter rivals, vital partners -- even coolly indifferent. Microsoft's new surface tablet could change things again. Apple's iPad has some 55% of the market. Amazon (AMZN) and Google (GOOG) have largely offered cheaper alternatives to compete. But Microsoft (MSFT) is taking Apple (AAPL) on directly: The Surface sells for a premium price. And analysis by firm IHS iSuppli suggests that Microsoft's -- not Apple's -- device has higher margins. If things go well, Microsoft could capture some 9% of sales by 2016, Gartner Research estimates. That's still far behind Apple, but not bad for a latecomer. Here's a look at what goes into making the two devices.
ipad_vs_surface_chart
Note: Microsoft Surface RT with 32GB of storage and third-generation Apple iPad with 32GB of storage pictured. Cost of parts includes prices of components not listed, but not cost to manufacture. Source: IHS iSuppli

© 2013 iPRESS. All rights resevered. Designed by Templateism